![]()
I prefer to decide myself what's needed and what I personally like. I never left somebody with problems (the Support Chat in the Launcher exists), but it doesn't mean that I'm that open for changes / ideas from others. I started UP1.5 mostly for myself, to continue playing my favorite game, with the active multiplayer community. #EMPIRE EARTH 2 MOD CODE#It's better to focus on new things than complicate existing ones just to get "proud" of showing the code to others. Sharing the source code would require to be 100% sure that everything works as expected, and in my opinion checking all these lines of code would be a waste of time. #EMPIRE EARTH 2 MOD SOFTWARE#This is way safer when the software is not open source, because for such a small community / project there is a lower risk of being the target of attacks. Also there are players who help testing features / bugs, but still 99% of tests I do alone.Įven though I care about security of the software (there are methods that confirm if the configuration comes from the real EE2.eu server), I can never be 100% sure that there are no parts that would allow "hackers" to access the Multiplayer Lobby or flood the other scripts with requests. #EMPIRE EARTH 2 MOD PATCH#However, there are a few players who're creating the content for the patch (maps, scenarios, additional content). When it comes to the programming stuff, servers management, website, etc. #EMPIRE EARTH 2 MOD FREE#So it's basically one man project for the most part? No problem, please feel free to ask if you have specific questions. Lagncheese: Wow, thank you for sharing your thoughts! So if you're interested in how my programming "skills" (or rather lack of them) look like, you can always look up these projects :) Windows 11 Drag & Drop to the Taskbar (Fix): However, I still share some tools as Open source, for example: I am also against any forks of the multiplayer community which would completely ruin the activity and kill the activity / reputation which I've built for years.Īnd yes, I'm a bit against Open-sourcing everything, because I've been robbed in the past and I know how toxic the open source communities can be. The Unofficial Patch shows my vision of the game / changes, and I don't need others to attempt to improve it or teach me what would be better. I don't see a reason why somebody would need to look at the whole thing other than to annoy me with criticism or ideas "how it could be done better". So if someone is looking for information on a specific feature / bug fix then can always ask on the forum. Most of features, development details are anyway shared public on, example: #EMPIRE EARTH 2 MOD FOR FREE#So if someone really cares, or wants to use the Launcher for some other things - I'm open minded, but I won't give it for free to everyone. If there's someone interested in viewing the source code, I am able to "share it" for a huge donation (talking about thousands of dollars). So why should I give them thousands of hours of my work for free? ![]() I have read some messages from "angry" players how they would make things better themselves. There are not only nice people in the World, but also these who could steal, monetize or do other harmful things with it, which would demotivate me completely from the further development. It would be stupid to share how the whole communication with the server looks like and then hope that "bad people" won't use it.īesides that, it's a few years of my work. The Launcher is also connecting with EE2.eu Multiplayer services, contains players protection functions, unique authorization and banning system which sometimes might be very needed in order to protect our "little" server performance and stability. ![]() Sharing the source code would reveal which (unique) method was used, and possibly break their rules. Recently, files encryption was added in order to protect purchased audio files for ambient sounds. ![]() Not so many, but that could be a reason for takedown by copyright hunters. I am not even sure what sites I copied some functions from. Obviously it could be rewritten, since I started it when I was 14, but that would be an extreme waste of time. The Launcher itself is over 70 000 lines of the code. If you're talking about the source code of the Launcher, DLLs, etc. I'm not sure which part of the code you're talking about, because the modding-part is accessible by exploring the game files. better issue tracking.Īlso there is some sponsorship options on GitHub AFAIK. I suppose opening/moving code to GitHub will bring a lot of positive contributions as well as maintenance benefits e.g. Lagncheese: want to say huge thanks for all the time and efforts! ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |